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How Charred Dirt got started.
Charred Dirt started in 2001 between two Best Buy Technicians named Sean White and Jesse Davis. The Tech Bay was big on the old PC classic Scorched Earth by Wendell Hicken. They even had a dedicated Scorch computer made from spare parts. They all thought it would be cool if someone were to make a new version of Scorch. The next day Sean came in with a bare bones program that had two tanks on some random dirt. After several renditions, Jesse decided to give the graphics a whirl and came up with a few tank sprites and a hand drawn level. After a few months, more levels were needed. Jesse originally wanted to go with a photo montage as levels but it didn't quite match up with the cartoonish tanks. The general consensus was that the hand drawn levels looked best. Over time, charreddirt.com was aquired and we started to build a small fanbase. We also attended a few anime conventions where the game was warmly recieved and recognized. At this point we have an active forum and Map Depot where users can upload maps that they made for others to look at. Roughly 4 years later from its inception, Sean releases version 0.99 which was actually touted as version 1.0. However, many multiplayer features were broken in this release. Unfortunately, Sean was out of time and had to go off to game design school in Arizona. Before he left, Sean releases the source code and Charred Dirt goes open source in hopes of fans continuing the work.. In 2006 finally a few fans are able to compile the source code and make some small fixes. In November 2006, Charred Dirt website Ver 2.0 is released and marks a new era for Charred Dirt. The rest is yet to come.